With all of the new additions, this game is also has more complicated rules. There are many more wood components, a lot of new cards with excellent artwork, and more tiles for the board. The components that have been added are great. There is much more added to the game, but these are the major changes to the game. After enough improvements, these can be worth up to two points each, and even provide protection for one of your cities from the barbarians. These trade goods can be traded for city improvements in one of the three areas. Wood, wool, and ore now all produce a special trade good instead of a second resource for adjacent cities. The other aspect of this game is the concept of city improvements. If Catan wins, the singular player contributing the most soldiers gets a victory point, or a bonus card if multiple players tie for the most soldiers. If Catan loses, the player(s) contributing the fewest soldiers lose their cities to a settlement. Soldiers have various abilities and are mobile, but their most notable ability is that when the barbarians attack, the collective power of all soldiers in Catan are compared against the power of the barbarians, which is equal to the number of cities in Catan. Players can also build soldiers, and activate them with wheat. The results of this die can move barbarians closer to attacking, give bonus cards to players who have city improvements (explained later). In fact, this game adds so much that it changes the game and strategy drastically, and many players never go back to base Settlers after playing Cities & Knights.Įach turn, players roll an additional die. Cities & Knights is a Settlers of Catan expansion that introduces knights, barbarians, and more to the mix.
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